Building a sustainable gaming ecosystem: QORPO AMA recap
To revive, GameFi needs traditional gamers and an easier user experience without overemphasizing the Web3 stack. QORPO WORLD is on a quest to make this happen.
Amid the market turmoil, GameFi may be a safe haven that hasn’t been completely shattered. The sector may be the one to look forward to again, thanks to the popularity of tap-to-earn games and traditional game studios starting to integrate blockchain and develop blockchain-based projects.
Meanwhile, some GameFi projects, such as QORPO WORLD, are experimenting with token models and trying to deliver a truly immersive and fun experience to gamers of all backgrounds, including traditional ones. Sebastian Soos, QORPO WORLD’s Chief Business Officer, described his platform’s innovative approaches during the recent Cointelegraph AMA session.
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Join us for an AMA with @QORPOworld at 10 am ET to explore studio token economies in GameFi. We’ll dive into cutting-edge token models, Web3 esports, and AI’s impact on gaming.
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In the highly competitive gaming space, the company has created a unique path since 2019. Soos highlighted QORPO’s key differences: “First, we’ve built our own gaming infrastructure, our own gaming platform, in-house. Second, we’re developing two games simultaneously, both within the shooter genre, but with different gameplay experiences.“
A platform for both casual and pro gamers
The games Soos talked about are QORPO WORLD’s flagship products. Currently in alpha testing, AneeMate is a creature extraction shooter with RPG elements, exploratory adventure, collectible characters, and a focus on training and evolving them. Another game, Citizen Conflict, is a hero shooter with cyberpunk graphics and a focus on esports competition. Its beta is coming soon and will feature a battle royale mode.
The platform also offers its own wallet, which supports BNB, ETH and Polygon, an NFT marketplace, a mission and reward system, leaderboards and more, all in one app.
QORPO WORLD hosts esports events, both online and offline, with prize pools and spectator modes. But the platform isn’t just for the pros. “There are a lot more casual players than pros,“ Soos acknowledged, “so we’re focusing on a simple, seamless user experience to become a conversion point for people coming from Web2 to Web3.“
QORPO’s solution is an in-house ecosystem of services designed to keep the user within their platform. For example, players coming from Epic Games or Steam can play their game, create a simple account, and start earning in-game assets, all without knowing anything about the blockchain. When they’re ready to take those assets further, they can log into the QORPO World with their existing credentials. Here, they can see their offchain and onchain assets and easily mint in-game items as NFTs, even using a credit card.
Soos argued that leaderboards are one of the most common and fair ways to distribute rewards. The QORPO team has experimented with different leaderboards in the past, running several simultaneously to accommodate different types of engagement before settling on the current single leaderboard system. “Based on your activity, based on how good you are, you get the points translated into prizes,“ he said.
Soos then explained the balance in the platform’s reward system based on user categories. “First are the ecosystem users who are actively involved in onchain activities like trading, opening loot boxes, and crafting. Second are the gamers, who may not even be involved in Web3 but are playing their games and completing missions. And third are the $QORPO token and NFT holders who contribute by holding and staking. The leaderboard points are so carefully calibrated that, for example, playing for 10 hours is equivalent to holding a certain number of NFTs for a certain period of time,“ the speaker explained.
Continuing on the $QORPO theme, Soos pointed out the studio token system that QORPO World has integrated. Unlike game tokens, which are typically valid within a single game and, therefore have limited capabilities, $QORPO serves as a unified currency across QORPO games and the QORPO ecosystem, enabling in-game purchases, governance participation, minting in-game assets to NFTs and staking. “We believe this is the way to really bring more value to the token economy,“ Soos noted.
Future plans
The QORPO team has ambitious plans for AneeMate, seeing it not just as a game, but as a generational IP like Pokemon or Naruto, “which helped them survive for generations,“ Soos noted. QORPO WORLD has already released a trailer that serves as the first part of an ongoing story, and they’re working with partners on an animated TV series. “We see these creatures capturing games, Pokemon-like games in the fantasy world,“ Soos said, emphasizing the game’s appeal to a wide audience, including children. They’re building a world around AneeMate, including merchandise like plush toys.
They’re actively collaborating with several projects, including an Amazon Web Services program focused on migration. AneeMate will use generative AI for personalized experiences through an AI agent, AIMate, that analyzes player behavior to generate unique talent trees and attributes for characters. Another notable feature will be AI NPCs that remember interactions and create dynamic, personalized experiences for players.
“We also see the QORPO ID as the future,“ Soos said, outlining a vision where this ID accumulates all data from ecosystem activity – trading, NFT holdings, game skills, and more. It can become a source account, mintable as an NFT, that users can take with them across platforms. “As soon as you log in there, you have all of that data already loaded,“ he said.
Other long-term plans include opening up the platform to B2B and offering the infrastructure, technology, and community to other projects, including a launchpad, but with a focus on gaming contributions like NFT mints, sales, and marketing campaigns.
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